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Anita Sarkeesian Slay the Spire 2 — Her Role in the Game

Updated 2026-06-02

Anita Sarkeesian's Role

Anita Sarkeesian worked as a narrative consultant on Slay the Spire 2. Mega Crit brought her on during early development in 2024. Her job was to review character dialogue, lore text on relics, and event descriptions.

She did not write code, design cards, or balance numbers. Her focus was on making sure the game's writing avoided tired tropes. For example, the Necromancer character originally had a "power-hungry sorceress" backstory. Sarkeesian pushed for more depth. The final version presents the Necromancer as a scholar of death magic with a personal tragedy, not a generic evil caster.

She also consulted on the Hedgehog character. Early designs had the Hedgehog as a gimmick joke character. She argued for proper story integration, and the Hedgehog now has lore tied to Act 2's Clockwork faction.

Some players reacted negatively when her involvement was announced. Mega Crit stood by the decision. The result is a game with cleaner, more consistent writing. The relic descriptions in particular feel more cohesive than in the original Slay the Spire.

FAQ

Did Anita Sarkeesian change the gameplay?
No. She consulted on narrative and writing only. Cards, relics, and combat balance were handled entirely by Mega Crit's design team.
Is she credited in the game?
Yes. She is listed under "Narrative Consulting" in the credits.

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